[66] Polygon's Kollar felt that the game's artificial intelligence resulted in a "sloppy" and "frustrating" combat system. It was released for the PlayStation 3 in Japan in November 2011, and published in Western regions by Namco Bandai Games in January 2013. Ni No Kuni: Wrath of the White Witch is an RPG game that was developed by Level-5 and released for PlayStation 3 in 2013. Ni No Kuni: Wrath of the White Witch is one of the best RPGs I've played in years. LEVEL-5’s classic tale returns better than ever, with improved graphics and performance. [63] Similarly, the voice acting received mixed reactions; IGN's Moriarty felt that the English voice for Oliver was the most disappointing, but praised the other voice acting,[56] and Ian Dransfield of VideoGamer.com wrote that the English dub is "worth hearing". [58], Many reviewers found the battle system a refreshing mix from other role-playing games. Her power created an illusory version of the council to oversee the destruction of the world. [11] In June 2010, Level-5 announced that the game would also be released for the PlayStation 3, with significant differences;[12] the DS version was renamed Ni no Kuni: Dominion of the Dark Djinn, while the PlayStation 3 version was given the title Ni no Kuni: Wrath of the White Witch. In the other world, Oliver finds a multitude of broken-hearted people affected by Shadar, and uses his new-found magic abilities to restore those pieces of heart which they lack, and travels the world to seek out the four great sages who may be able to help. A sequel, Ni no Kuni II: Revenant Kingdom, was released in March 2018. [43] The method that she uses to give birth, in which the offspring burst forth, was inspired by the process that sea anemones lay eggs. [17], Within seven days of its original release in Japan, Ni no Kuni: Wrath of the White Witch sold over 170,000 units. Journey back to the other world in Ni no Kuni: Wrath of the White Witch™ Remastered. [80], Level-5 announced a sequel, titled Ni no Kuni II: Revenant Kingdom, during the PlayStation Experience event in December 2015. Health and mana can also be restored by picking up orbs, known as "glims"; a golden glim restores all health, and enables the powerful "Miracle Move", which may deal significant damage to enemies or provide assistance to allies. LEVEL-5’s classic tale returns on the go with Nintendo Switch. [77] The game also won Best Sound from Cheat Code Central,[78] and Excellence in Animation at the SXSW Gaming Awards. Ni no Kuni: Wrath of the White Witch received generally positive reviews. Directed by Kentaro Motomura. After returning to the present and retrieving three magical stones to complete the wand, Oliver learns that his mother Allie was in fact the great sage, Alicia. Upon leaving a location, players enter the World Map, which can be used to select a destination. What Ni no Kuni lacks in finesse it more than makes up for in quantity and packaging - there's tons to do and every single moment in the game is a visual delight. While trying out a new vehicle designed by his friend Philip, Oliver almost drowns, but is saved by his mother Allie; however, she immediately dies from heart problems after saving him. the gameplay is a mish-mash of classic adventure, JRPG and Pokémon. [31] Work on the animation began in July 2008,[32] and took much longer than the predicted three months. Ni No Kuni: Wrath of the White Witch looks familiar, archetypical and even safe, but underneath the hood, it’s none of those things. [69], Ni no Kuni: Wrath of the White Witch received multiple nominations and awards from gaming publications. Ni no Kuni: Wrath of the White Witch received "generally favorable" reviews on Metacritic getting a metascore of 85/100 on PS3 and 83/100 on Nintendo Switch. After assisting the group in destroying the Zodiarchy, the last manifestations of the council, Cassiopeia declares that she will dedicate her life to making amends for her actions and Oliver bids farewell to his friends before returning to his old life in Motorville. [65] Kimberley Wallace of Game Informer called the world "breathtaking",[55] and Destructoid's Sterling felt that the world was "adorable", praising the design and use of the familiars. The art style was also inspired by Studio Ghibli's other productions. RELATED: NiNoKuni Review: I Can't Believe It's Not Ghibli! All canceled orders were compensated with a $20 clubNamco voucher and the game's strategy guide by Prima Games. [35] To make Studio Ghibli's hand-drawn cutscenes and the game engine's real-time cutscenes transition seamlessly, Level-5 adjusted the latter's color tones, shadows and character movements. [56] GameSpot's VanOrd felt that the game's themes and dialogue positively contributed to the story, appreciating the use of humor,[2] and GameTrailers called the writing "top notch". [57] Some reviewers commented on the pacing of the story;[64] Eurogamer's Welsh found that it was "too slow to surprise or to develop its mysteries",[17] while GamesRadar's Vincent found the pace believable. Should a party member lose health or mana points, they can be restored by using provisions. [53] Chris Scullion of Computer and Video Games wrote that the music ensures the game "sounds as good as it looks". Conceived as a project for Level-5's tenth anniversary in 2008,[10] Ni no Kuni: The Another World was announced in the September 2008 issue of Famitsu, as a title for the Nintendo DS. It can be extremely frustrating and makes some choices that don't quite work, but offers enough charm to ultimately win you over. [61] Kotaku's Schreier felt that the combat never feels unfair, although criticized the use of the artificial intelligence during the battle. [76] It also received Best Game from The Huffington Post. [53] Wallace of Game Informer felt that the characters lack personality, and only exist to assist Oliver's journey. Ni no Kuni II: Revenant Kingdom was first released on 23rd March 2018 and has received positive reviews from players with a score of 9/10 on Steam and a rating of 84% on Metacritic. [37], For the game's characters, the team wished to explore the concept of opposites, mainly represented by the White Witch's goal to destroy the world, and Oliver's attempts to save it. [19] The game was originally released in Japan on November 17, 2011,[20] and in Western regions in early 2013: in North America on January 22,[21] in Australia on January 31 ,[22] and in Europe February 1. [13] Both versions were revealed to be in development separately, only retaining the same "story axle", while features such as artwork, graphics and specifications all received significant changes. Along the way, Oliver makes friends and adopts many of the incredible creatures that live in the world, raising them to battle. The game appeared on several year-end lists of the best role-playing games of 2013, receiving wins from Destructoid,[70] Game Revolution,[71] GameTrailers,[72] IGN,[73][74] the 18th Satellite Awards[75] and the Spike VGX 2013 Awards. [67] [42] The Fairy Godmother character was initially conceived as an "older lady with a perm", which evolved into the concept of a "mountain-like woman". [56] Destructoid's Sterling disliked Oliver, but found that the supporting characters compensate. With Shadar defeated, Oliver prepares to return home, but the White Witch appears and casts a spell known as "manna", an ash-like substance that turns all living beings in the three major cities into undead-like creatures. He also tells Oliver that each person from his world has a "soulmate", a person that shares a link with someone in Oliver's world, and that his mother looks very much like a great sage, Alicia, who was captured by Shadar. [40], For the localization of the game, the team decided to give the character of Drippy a Welsh accent, citing comedian Rhod Gilbert as a reference point. [7], The errands that can be undertaken at the request of townspeople and the bounty hunts available from the Taskmaster are collectively known as "tasks". Cassiopeia underwent various changes throughout development. 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